Sony Patents AI Ghost Assistant To Help Players Conquer Difficult Games

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Modern video games are becoming increasingly complex and difficult for the average player to master. Many gamers have experienced the frustration of getting stuck on a challenging boss fight or a confusing puzzle. Sony Interactive Entertainment aims to solve this common issue with a new patent for an intelligent in-game assistant. The company has developed a system known as the AI Ghost Player to guide users through tough sections of a game. This technology could fundamentally change how players interact with high-difficulty titles in the future.

The patent describes an automated player control system that learns from the user. It uses machine learning to analyze the player’s behavior and skill level in real time. If the system detects that a player is struggling or has failed repeatedly, it can generate a ghost character to intervene. This digital entity appears on the screen to demonstrate the optimal path or strategy required to progress. It acts similarly to the ghost cars seen in racing simulators but applies the concept to other genres like action games or platformers.

Sony designed this feature to offer varying levels of assistance depending on the player’s needs. The ghost might simply show a tricky jump or highlight the correct timing for a parry during combat. In more extreme cases, the patent suggests the AI could temporarily take control of the character to complete a segment. Players can reportedly customize the appearance of this helper. The ghost could manifest as a shadow figure or even a character from a completely different game universe.

This innovation addresses the growing demand for accessibility options in the gaming industry. Developers often struggle to balance artistic vision with the need to make games approachable for a wider audience. Titles like ‘Elden Ring’ or ‘Dark Souls’ are famous for their punishing difficulty curves that alienate some users. Sony’s AI assistant would allow casual players to enjoy these narratives without hitting a wall of frustration. It serves as an on-demand guide that is more immersive than looking up a YouTube video or reading a walkthrough on a second screen.

The filing indicates that the AI does not rely on pre-recorded inputs like traditional game guides. It simulates human input to create a natural demonstration that fits the current state of the game world. This ensures the advice is relevant to the specific equipment or position the player finds themselves in. While the existence of a patent does not guarantee a final product, it highlights Sony’s commitment to integrating artificial intelligence into the PlayStation ecosystem.

We are curious if you think this technology undermines the sense of achievement in difficult games or if it is a necessary step for accessibility. Share your thoughts on this new AI assistant in the comments.

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