Former GTA 6 Developer Talks About the Biggest Problem in Open-World Games

Former GTA 6 Developer Talks About the Biggest Problem in Open World Games
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Open-world games keep getting bigger and bigger, but is that actually a good thing? Cameron Williams, a former developer at Rockstar Games who worked on Grand Theft Auto 6 and Red Dead Online, believes that too much content might be a bad thing.

During his talk, Williams explained that modern open-world games are so large and filled with so many activities that players donโ€™t always know what to do. This can make exploring feel more like a chore than an adventure. He called this problem โ€œanalysis paralysisโ€โ€”when players are overwhelmed by too many options and struggle to make a choice.

In a panel discussion, Williams shared his thoughts on why players might avoid exploring huge game worlds. He believes that many games require a big time investment, making it harder for players to pick up and enjoy them casually.

โ€œPlayers just donโ€™t explore, right?โ€ Williams said, โ€œWhether they just simply arenโ€™t compelled or your game has a huge time investment and itโ€™s hard for players to pick up and put down, which is an increasing challenge, especially with the sort of evolving ecosystem of free-to-play and live service games that are kind of eating everyoneโ€™s time and attention.โ€

Williams also pointed out that long travel distances in games can make players question whether exploring is worth it: โ€œTheyโ€™re wondering, โ€˜Okay, how far away is the next thing? I really gotta run all the way across the map? And whatโ€™s my gain?โ€™โ€

At Absurd Ventures, Williams and his team are working on ways to avoid this problem. He believes that making game worlds too massive can actually hurt the player experience rather than improve it. Instead, developers should focus on making exploration more rewarding and meaningful.

โ€œWe want to avoid creating a possibility space so large that players simply just donโ€™t know what to choose,โ€ Williams concluded.

As open-world games continue to grow, developers may need to rethink how they design their worlds. Instead of just making maps bigger and adding more content, they might need to focus on quality over quantity. If players feel overwhelmed by too many choices, they might not explore at all.

Williamsโ€™ insights could influence how future games are made, including whatever Absurd Ventures is working on next. For now, his words serve as a reminder that bigger isnโ€™t always better in game design.

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