Takaya Imamura Reveals the Biggest Lesson He Learned from Working at Nintendo
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Takaya Imamura, known for his work at Nintendo on iconic titles like F-Zero, Star Fox, and Majora’s Mask, has recently shared insights from his career in a video interview with GameXplain. Imamura worked as an artist at Nintendo for several years, shaping the visual design and direction of many famous games.
After leaving the company, he shifted focus to personal projects, eventually creating a manga that led to the development of his own video game, OMEGA 6: The Triangle Stars.
In the interview, Imamura discussed the lessons he learned from his time at Nintendo and how they continue to influence his work today. He emphasized the importance of making games that are easy to play and have a smooth experience.
He explained, ‘Probably the biggest lesson was how to create games in general that are easy to play, that you know, you just basically plug in, you play, you go. There’s no confusion, there’s no huge difficulty spikes, etc. It’s just a smooth experience. And I think that’s probably the biggest lesson I took from Nintendo.’
This philosophy of creating games that are simple and intuitive is something Nintendo has always excelled at, and it seems Imamura has carried that principle with him as he works on his new game. Fans are looking forward to seeing how this approach plays out in OMEGA 6: The Triangle Stars, which is set for release in October.
Imamura’s reflections on his career and design philosophy provide a glimpse into his creative process. As his new game draws closer, it will be interesting to see how his experience at Nintendo continues to shape the games he makes.
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